So, after Phaelan totally ticked off everyone in the party, he summons his elemental cart and we start moving.
2nd day of the journey: the cart gets knocked willy-nilly. As we crawl from the upended not-quite-wreckage, we see that it was knocked by a couple of Ogres. D'oh! One is smitten with Isolde and we do our best to keep them from consummating their creepy beastie-love. In the midst of the battle, Shump gets smacked around pretty good and starts to rage (barbaric, I know), so when Phaelan reasserts his cart goodness and tells everyone to get in, he's not real keen on the idea. Ortel loyally decides that killing the ogres is the best way to not leave Shump behind, so he charges (despite being hurt). Shump charges right through him to get to an Ogre; yadda yadda yadda, both our tanks are dead as Phaelan charges his cart (and us) out of there in a hurry. Dangit.
We finally arrive at Rose Quarry, looking for a list of secret Canith outposts. Unfortunately, it looks like Rose Quarry got nuked. Any structure not stone is gone, the ground is coated with glass (to include lots of dead dwarves). Nasty looking party hanging around a campsite near where we approach the town. That group looks really nasty. We decide to go around. Going around, we find 4 glass-covered zombies. D'oh! We need to bludgeon to break the glass, then slash to do good damage to the fleshy zombie underneath. How complicated! In the midst of this fight, we are aided by Meric and "his" warforged, 38.
After defeating the stinky, but sealed, quartet, we continue around, trying to get to a church that looks mostly intact. (Hopefully that will contain a list.) Unfortunately (I think I'll get to say that quite a lot), we meet more glass-zombies, and in the middle of our battle, more glass-zombies crash the party. In the end, we prevail!
And then, it was after 7, so we stopped. Stay tuned for the Church!
Sunday, December 16, 2007
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In memoriam.
Ortel
Shump
12/16/2007
**pours out mead for homies**
G.O.D. = 2
PCs = 0 (only dead deities count towards PC total)
Note to self....
G.O.D. has an overweening sense of self-importance. Must bring hawesome bribes next round.
G.O.D. is not opposed to those who wish to appease him with chocolatey goodness.
Good for people to know.
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