Tuesday, July 1, 2008

Hello...?

All right, friends. My horse is hungry, I'm bored, and my 'caress the magical Elven double scimitar' arm is getting weak. I'm putting my arms down and going home to feed Kalan so she doesn't die on me. After that, I'll be training for mounted combat as well as improving my scouting skills.

If you have need of me, I'll be in the woods of Breeland. Just ask the trees--they'll know where to find me.

Warm wishes to you all,

Brenys

Sunday, March 9, 2008

Tuesday, February 12, 2008

A Time for Change?

Life is about change...right? It is hard to change. After 20 years, after constant training, after...how many fights...scars...death...? I am not good with numbers, but I know it was a lot. I remember most of their faces...I think. I remember my scars. I do not remember my family or much of my childhood. I do not even remember my given name. "Swiftslayer..." "Goliath..." Perhaps I need to make my own name. I know that killing is wrong...stealing...ignoring the pain of those people call "innocent." I have been hardened by the nature of life and death. Hardened by my years of avoiding both. As what most would call a slave, I was freed of the burden of thought outside of combat. I have lead men, but I do not feel I am a leader of men. Tactical maneuvers and re-enacted battles are not war...only the mechanics of it. I am most definitely not a leader of men. At best, I am a destroyer of men. I know the best ways to take an opponent down. At least I have had the forethought to give them a chance at life, since I know longer play by the rules of my former life.

My anger...my greatest strength, my biggest weakness. I have to overcome it...but when I do, I fear I must leave my family...my first life...behind forever. I watch the companions around me, each driven by a purpose...especially Qiang. His certainty about the ways of life sways me from my centralized thought. Perhaps a code is what I need. Rules. Perhaps I can call on his wisdom. His goodness. Maybe if I go through the motions I will learn to understand why. There is a lot to undo. Goodbye, Master. I must find my own path now. Thank you.

-Goliath

Sunday, February 10, 2008

Under New Managment.

I hope you are enjoying the gaming format that is being presented for our current adventure. Though I do enjoy tactics and combat I also gain a lot of enjoyment both as a player and a DM from puzzles and problems, wether they be in riddle format or in the form of an obsticle. If at any point in the future hints are needed/wanted please do not be afraid to ask. I will come up with hints before gamming sessions from this point on, and based on a die roll (int or wis based) will give you hints of varying degrees based on what you roll. This way I can still have my cake and eat it too. Also I will never present a riddle that I have not solved on my own. That is the best way I can judge difficulty.

As to DM style and for the sake of gameplay, I will never intentionally put the party in a position where the they should be split for any length of time or distance. Though I understand how the logic may make sense "real world", it does not work well for game flow as we saw in the last session. It leaves a portion of the gaming group doing nothing for long periods of time. Also, it makes it near impossible to predict the level of encounter to put the party against if I can not assume who will be available. Our first encounter this evening should have left three partymembers dead, two for certain and if all the remaining NPCs focus on the third the outlook seems grim. As a DM I don't like to make too many consessions to save characters but as I am still trying to find a reasonable difficulty level to present the party I will have to.

My view on DM as a whole:

My job is to keep the game flowing and fun for everyone. I usually do and will from this point on sacrifice "rules" for game flow durring gameplay. After game I am more than willing to talk about how things were done and even make reperations. Further, if I am to guide the group to any level I have to be free to control certain aspects of the game. i.e. "metta gaming" At times my logic will not always fit, however as Ebberon is as world of magic I can suspend logic at will and explain it away at a whim. If allowing you to accomplish something will "ruin" the game or take it off course to an extent that I can not put it back, I will CHEAT with a smile on my face. I view the handbooks really more as guidlines than rules and have no issue throwing out or changing a rule for the sake of gameflow. Lastly, at the point where kids are getting tired, players are getting cranky, or the world explodes we need to all understand that there will be times where we need to stop and wait for next session. I try to plan good stopping points but I also take pretty good notes while playing so we can stop at any point and easily get back on track. Though this has not been a major issue it was bordering on it at the end of last session.

I appologize for my haphazzard preperation this session. Next will be better. If you have taken the time to read my whole rant to its end let me know quietly next gaming session and I will award you an XP bonus.

DM out.

Tuesday, February 5, 2008

Eberron for Dummies

Linky-linky

I was browsing the DDO forums in my sickened state and came across this gem. Apparently, I'm not the only one who enjoys being immersed in the online world I choose to game in. Fortunately, someone out there had the time and impetus to create a sort of "Idiot's Guide" for DDO players who want to know more about Eberron (the MMORPG is set in Stormreach, a port of the continent of Xendrik, for which an actual RPG book will be released soon so expect to visit it at some point after I start DMing again).

Check it out, if you like. It squeezes a whooole lot of information scattered throughout the Eberron Campaign Setting book & other sources into a few posts. I haven't checked any of the Q&As that happen after the original post(s), but I'm sure there is flavorful info there, too.

Qiang, if you could linkify the above address, I would greatly appreciate it.

Ok, back to being sick.

Saturday, January 12, 2008

D&D Crosses Species....




It's a Hard Nox Life.....

Mentor,

I am currently residing with the great wizard, Mnystra, as you instructed in the land of Teh- Xsas. She is training me in the schools of arcane magic, particulary the school of your expertise. I am humbly following in your footsteps. As professed by the universal dictates of the arcane world, I am forbidden to practice two schools of magic. I chose to voluntarily forbid myself from the schools of Enchantment and Illusion in order to focus my energy toward studying the school I must master in order to fulfill my ultimate purpose.

I am growing stronger in using the divine magic of the Goddess...however, I am still unsure of the full potential of my abilities. I am becoming more proficient in dealing with the undead...

Our last journey was particulary draining....We lost two members of our party. We also met with a Vampire, which only reminded me of how unready I am to face such a creature....

This trip has not only allowed me time to train, but has allowed me to pray and channel more energy from the Goddess. I hope to become stronger each day in preparation for my next journey....the Lady has requested the party's help once again.

My our Goddess bless you,
Nox

Sunday, January 6, 2008

I am Warforged


by 38

I am a Darguunian Warforged.
I am a fighter.
I have been created to wage war.

I am a Darguunian Warforged.
My mission is to hack, slash, pierce and bludgeon.
I am a slave to a heritage of battles and killing.

I am a Darguunian Warforged,
Wielder of power, might, a warhammer and a big-ass sword.
I fight for victory at all costs.

I am a Darguunian Warforged.
Construct, soldier, warrior.
I will never run from battle,
I will never surrender,
I will crush you.