Just thought I'd throw down a basic group layout and what I perceive as your functions, as well as some suggestions:
M Ortel - Tank/Avian & Splintery Ripened Ovary Enthusiast (dead...lame...)
Shump - Crazy Mo Fo Tank / Extreme Haggler (dead...also lame...)
Brenys - Elven Ranger - Scout / Tracker / Combat Support
Suggestions: You make solid use of your versatility. You need to make better use of your tracking & scouting strengths, though, without prodding. Look for ways to utilize your variety of skill sets both inside & outside of combat. Also, read up on the NG alignment. You did a good job protecting your party this last session...just try to take a few cues from Qiang. New note for Brenys: I knew that. Don't correct G.O.D. For doing so, your additional homework is to write a 500 word essay on why G.O.D. is always right, and you are always a mere mortal, incapable of understanding the inner-workings of G.O.D.'s mind, let alone complicated anatomical make-up. Fin. That's Spanish for "end." G.O.D. knows languages that don't even exist in Eberron...how do you like that?
Qiang - Half-Elven Monk - Philosopher/Moral Compass/Combat Support
Suggestions: You embrace your alignment and the ideal of self-sacrifice, which is great. You also are versatile with your weapon use and show a solid grasp of simple tactics. Pay attention to the abilities you acquire as you level...Monks have some great options for advanced tactics. Read up on those. Sometimes there are more effective ways of hastening the conclusion of combat than punching/kicking someone to death.
Isolde - Elven Rogue - Scout (especially in an urban setting)/Trap & Lock Disabler/Ranged Combatant
Suggestions: You play the Rogue attitude & part very well. My biggest suggestion is pay attention to your skills and use them liberally. Look up the various uses for Bluff, in and out of combat. Make more use of hiding / moving silently. Finally, the strongest thing about a Rogue is Sneak Attack. It automatically initiates when you are flanking, and if you surprise/feint an opponent it kicks in, too. Use the chaos of combat to your advantage. As long as you are within 30' of an enemy, your Sneak Attack dmg can apply to ranged combat.
Nox - Changeling Cleric - Healer/Knowledge Monkey/Crowd Control (especially with Undead)/Spell Support
Suggestions: Great job picking spells and using them, as well as your knowledge of the spells. Keep looking them up and try to keep their advantages/disadvantages in mind. You make use of your domain spells as well as your spontaneous ability to cast Inflict spells, so that's good. Make use of any wands/scrolls you come across & don't be afraid to mix it up in melee or pop off a shot or two with your x-bow.
LeiAna - Human Artificer - Social Leader/Knowledge Monkey/Spell Support/Warforged Healer
Suggestions: You are constantly looking for the most beneficial action in combat, and you are pretty good about healing when you need to. Don't be afraid to use your infusions on yourself if no one else is nearby to take advantage. Try to note the casting times so that you know which ones you can cast outside of combat and which ones are best for in-combat. Also, take note of the abilities you get as you level...make sure you incorporate them. I'll get to those rules on item creation then discuss it with you so you can take advantage of one of the biggest benefits to being an Artificer. Also, as I stated in your "role" area...be a social leader. You are a favored, dragonmarked member of one of the most prominent houses. In civil settings and with other dragonmarked, especially, act confident & take charge. Feel free to request skill rolls if you think it's necessary...if it isn't, I'll let you know.
Maric - Hobgoblin Fighter - Combat Leader/Tactician/Tank
Suggestions: You embraced your role well, took charge quickly, and provided solid direction. You weren't afraid to put yourself in harm's way as part of a plan, nor remove yourself from combat when death was imminent. Try to allow group members to come up with some ideas on their own...aid their creative process. Orders are great in the middle of combat, but if you have prep time, give others the opportunity for input. Explain why certain ideas are good/bad, and prod everyone for a response, not just the ones willing to raise their voices.
38 - Warforged Fighter - Tank/Bolt Bucket
Suggestions: Great use of weapon variety, as well as solid tactical decision making in combat. You probably have the most straight-forward job in the group, but it isn't necessarily the simplest, since your life is on the line more so than anyone else. Trust your companions to aid you, and do not hesitate to call upon them for assistance, either through healing, spells, or as a distraction. Just remember...you're not M Ortel...don't act like "it."
Tuesday, December 18, 2007
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5 comments:
Oh yeah...
Dinnek - Half-Elf Rogue - Information Gatherer/Lock & Trap Picker/Guy with Underworld Connections/Combat Support(melee final-striker)
Suggestions: Umm...come to gaming sessions. :-) That's all I have.
"Yes, boss."
Dude--you can edit your own posts, you know. Of course you know that, you're G.O.D. and all, but I just wanted to remind you.
Also, WTF, Dude! Homework?!
Brenys, see new note under your section. G.O.D. out!
Ask, and you shall receive.
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